STEAM Expo Recap!

STEAM Expo Results!
Posted on 05/01/2018
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Here are the results of the STEAM Rocket Competition. Congratulations to all entries!

FACE: Talen 24’

Alexander Mitchell 14.8’

1st Grade:

• 1st Place: Samora Dan 48’
• 2nd Place: Cameron Correa 20.7’
• 3rd Place: Starla Kline-Romero 17.8’

2nd Grade:
• 1st Place: Adrian McGilbary 37.8’
• 2nd Place: Matthew Mitchell 15.7’

3rd Grade:
• 1st Place: Jarvin James 70’
• 2nd Place: William Dan 55.9’
• 3rd Place: Rene Uriarte 38.9’

4th Grade:
• 1st Place: Gabrielle Cortez-Hill 36’
• 2nd Place: Ella McGilbary 16.10’

5th Grade:
• 1st Place: Akisha Dan 58.7’
• 2nd Place: Samira Dockerty 48.10’
• 3rd Place: Alisha Dan 44.5’

A note about SRES student rockets from Monique Dalton, an electrical engineer with Orbital ATK, who attended the STEAM Expo:

There were a few stand out rockets to me for different reasons and here are observations I made about them:

  • I appreciated the creativity of these kids designs! One example of a design I was not expecting was a child that used his own breath through a straw to propel the rocket. While that rocket might not have gone the furthest, he did think outside the box.
  • One rocket had a very nice arc trajectory. While most rockets flew pretty flat and straight, this one showed a curve visible to the naked eye of the sort of trajectory rockets take in space. It was as if this rocket really was on a mission delivering a payload.
  • One acted like a target missile and made a direct hit on a cone. Although the goal wasn’t to hit a particular target, it was well done that of all the spots the rocket could have landed, it was in a cone.
  • One had a nice spiral which stabilized the rocket and helped it to maintain course.
  • Some of the further rockets had a small, yet dense design. Increased mass, while not too bulky, allowed rockets to slice the air with momentum minimizing the effects of air resistance.

I noticed some children were disappointed with their rocket’s performance, and none of them should have been. An important lesson for those kids is that although their design didn’t meet their standards this time, they just need to redesign and try again. Every workday a new challenge is presented for designing a rocket and each time we find ways to make it better. Each shortcoming should be treasured as a learning opportunity.

Interested in learning how to build different types of launchers? Check out this PDF about how to build a Pop Rocket and Transformer Rail Gun!

STEAM Rockets
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STEAM Rockets (measuring)

STEAM Rockets (award-winning siblings!)

STEAM Rockets (champ!)

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STEAM real-world police drone demo.

STEAM Rockets (launch!)

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